Entonces, para un sistema 64 bits, copiamos:
- <NVIDIA GPU Computing SDK Folder>\C\inc\cutil.h en <CUDA Folder>\include
- <NVIDIA GPU Computing SDK Folder>\C\bin\win64\Release\cutil64.dll en <CUDA Folder>\bin64
- <NVIDIA GPU Computing SDK Folder>\C\bin\win64\Debug\cutil64D.dll en <CUDA Folder>\bin64
- <NVIDIA GPU Computing SDK Folder>\C\common\lib\cutil64.lib en <CUDA Folder>\lib64
- <NVIDIA GPU Computing SDK Folder>\C\common\lib\cutil64D.lib en <CUDA Folder>\lib64
- Most samples link to a utility library called "cutil" whose source code
is in "NVIDIA CUDA SDK\common". The release and emurelease versions of
these samples link to cutil[32|64].lib and dynamically load
cutil[32|64].dll. The debug and emudebug versions of these samples link
to cutil[32D|64D].lib and dynamically load cutil[32D|64D].dll.
To build the 32-bit and/or 64-bit, release and/or debug configurations
of the cutil library, use the solution files located in
"NVIDIA CUDA SDK\common". The output of the compilation goes to
"NVIDIA CUDA SDK\common\lib":
- cutil[32|64].lib and cutil[32D|64D].lib are the release and debug
import libraries,
- cutil[32|64].dll and cutil[32D|64D].dll are the release and debug
dynamic-link libraries, which get also copied to
"NVIDIA CUDA SDK\bin\win[32|64]\[release|emurelease]" and
"NVIDIA CUDA SDK\bin\win[32|64]\[debug|emudebug]"
respectively;